Monday

the Changes to Armour Penetration

Not wishing to get bogged down in calculations and debates over the worth of Armour Penetration here are 3 posts on the subject for ppl to think about.


http://www.qqpewpew.com/2009/05/11/new-information-about-armor-penetration/


http://outdps.com/2009/07/17/agility-vs-armor-penetration/

http://outdps.com/2009/08/10/taking-arcane-shot-out-of-your-rotation/

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Bug Fixes Specific to Hunters in 3.2

Bug Fixes

All ranks of Sonic Blast now properly have an 80 Focus cost.

Black Arrow Ranks 5 and 6 training costs have been lowered significantly.

Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.

The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.

T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.

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Upcomming Hunter Changes in 3.2

A comprehensive list so far for the changes in 3.2 for hunters.

Items: General

* Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

Classes: General

* Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
* Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.


* Aspect of the Cheetah: Can now be learned at level 16.

* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
* Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

Talents

Beast Mastery

* Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.

Survival

* Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
* Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
* Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
* Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
* Deterrence now has a new visual spell effect.
* T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow ;D

Pets

* Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target.
* Roar of Sacrifice cooldown has been reduced from 2 min to 1 min.
* Rake (Cat) now deals 47 to 67 bleed damage and an additional 19 to 25 damage every 3 seconds at max rank. (Up from 19 to 25 additional damage over 9 sec)
* Wild Hunt now increases the contribution your pet gets from your Stamina by 20% and attack power by 15%. (Up from 10%)
* Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.

Glyphs

•Glyph of Arcane Shot - Restores mana equal to 20% of your Arcane Shot's mana cost.
•Glyph of Freezing Trap - When your Freezing Trap breaks, the victim's movement speed is reduced by 30% for 4 sec.


Nothing from MM hunters :( well atleast its not a nerf :D

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