Monday

3.3 for hunters... So Far

Hunter T10 set bonuses

* 2 Pieces: Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
* 4 Pieces: (Updated) When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.


Overall

* Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
* Culling the Herd - When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal 1/2% increased damage for 10 sec.
* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas




Beast Mastery

* Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
* Mend Pet, Scare Beast had the mana cost of their lower ranks reduced.



Marksmanship

* Silencing Shot additional tooltip text - Non-player victim spellcasting is also interrupted for 3 sec.
* Aimed Shot, Arcane Shot, Multi-Shot, Serpent Sting, Volley, Hunter's Mark had the mana cost of their lower ranks reduced.



Survival

* Explosive Trap now burns all enemies for [ Ranged AP + 900 ] additional Fire damage over 20 sec. (Up from 900)
* Point of No Escape now increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow. (Old - "Increases the critical strike chance of all attacks")
* Deterrence now also reduces the chance ranged attacks will miss you by 100%.
* Lock and Load now has a 22 sec cooldown. (Down from 30 sec)
* Wyvern Sting, Mongoose Bite, Raptor Strike, Counterattack, Freezing Trap, Explosive Shot had the mana cost of their lower ranks reduced.

* Misdirection redesigned - The current party or raid member targeted will received the threat caused by your next damaging attack and all actions taken for 4 sec afterwards
Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.



Pets

* Demoralizing Screech now decreases the melee AP of all enemies in melee range by 574 (Up from 410). Lower ranks increased accordingly.
* Venom Web Spray now has a 30 yd range. (Up from 20 yd)
* Cower is now a one-rank ability and reduces damage taken by 40%. While cowering, your pet's movement speed is reduced by 50%.
* Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
* Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
* Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
* Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
* Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
* Venom Web Spray: Range increased from 20 yards to 30 yards.
* Web: Range increased from 20 yards to 30 yards.
* Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.


Bug Fixes
* Concussive Barrage: This ability is no longer subject to spell reflects.
* Point of No Escape: This ability no longer stacks and now only functions for the hunter.

Will keep you posted on any other changes

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Sahirestar shelved for now

Well at the moment I’m having a break from my hunter as she has pretty much exhausted all the in game raid content that I can do with my guild Gurkhas she has full t9- and a new mount. I still raid lead once a week for TOC / Onyxia 10 man and still having fun. Cant wait to get my druid in these.

So I am levelling my Druid Talamh who is now level 70 !!! Swift Flight Form at 71 YEY!!!

I will still be blogging for hunter and I have new Beast Mastery Video Guides on the go, which will hopefully be on the site next week.

A big thank you to all who read my blog and get in touch especially those that even go so far as to make a level 1 and contact me in game to say hello and ask me advice, which I am more than happy to do. You wonderful people can still email, comment or contact me in game on Talamh to discuss hunters.

Also on a side note Saphirestar now has the Violet proto drake for completing the “what a strange trip it’s been” achievement. I’m so glad I don’t have to worry about world events anymore :)

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Small overview on the Marksmansip guides

Sorry for the delay in this coming, but here it is finally a summary of each part of my Marksmanship guide



Part 1 Marksmanship


I talk about stats in part 1 with a chat on the virtues of Armour Penetration

Agility over Attack power
Attack power
Hit (164 with 3/3 in focused aim or 264 with 0 points in Focused aim) not inc Draenei racial bonus
Intellect
Armour Penetration (soft cap of 500)
Haste (cap of 524 not essential) (disregard haste if Beast Master spec)

Trinket procs
Chance on crit or chance on hit which is better? I explain about both
chance on hit being better for non Survival hunter or those with less that 40+ Crit%

Glyphs
Chimera Shot
Serpent Sting
Tru-shot Aura

An explaination of Chimera Shot, its related CD and serpent sting debuff

You can go to my You tube channel you can find a video of my Chimera shot testing for damage.

Shot Rotation
Serpent Sting - Chimera shot - Arcance Shot - Aimed Shot - Steady Shot fillers - then watch cd for those that are coming round. The addon Omni cc is crucial for this.

Damage meters


Part 2 Marksmanship


A review again on shot rotations from the previous post

Abilities and when to use these
Call of the wild + Rapid Fire / Readines / Rapid Fire
Nore: remember to have Aimed Shot and Arcane Shot and Chimera Shot all on CD before using readiness as all these shots will come off CD intantly to use again straight away giving you a nice amount of burst damage.

Pet damage builds
Remember pet have to up for Call of the wild to work and the talent Focused Fire to be activated.
An explanation of pet builds and talents



Part 3 Marksmanship


Build overview and talent explanation (with a starting emphasis on HIT)
164 hit with 3/3 points in Focused Aim
264 hit with 0 Points in Focused Aim
228 with 0 points + Draenei Racial (non Draenei players dont rely on this go for 264 and this has a range)
Full build run down talent by talent


Hope this 3 part guide has been very usefull to you.

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